
The Great NZ School Space Race General Rules:
- Students will develop, create and code their own project based on NASA MARS2020 “launch of Perseverance”
- Competition is aimed at 7-15 years of age (must still be 15 by the 31 December 2020)
- A full presentation of the project must be submitted to [email protected] by end of 25 September 2020
- No late entries will be accepted
- Judges decision will be final
- David Lockett (NASA Education) will announce the winner
- The winning project will be represented by Kai’s Clan at the next ISTE Conference at the STEAM Playground and be displayed at the NASA Education Centre in Washington.
- All images used must be students own design or obtained from a free stock library and have permission to be used for future presentations
- Students agree for their project to be used for any Education Purposes and Marketing purposes of the product
- Projects may be used as case studies and referred to at any Education Conferences, seminars, or workshops.
- All projects can be used for marketing purposes in the media, including social media.
- All schools will get full recognition and projects can be added to the Community lesson plans on Kai’s Clan
The first 10 schools that enter will get a Kais’ Clan Start Kit (4 robots) on loan to help them complete their missions.

School Levels:
>> Primary Schools Rules
- Design and create own robot avatars and Mars buildings to bring the virtual world to life
- Coding 4 robots to move around Mars
- Interacting with Virtual objects through effects and animations
- To use at least 1 sensor in your code
Presentations need to include the following:
- Overview and rationale behind the design
- Multiplayer roles and code sample
- Photos of students supporting the collaboration and contributing to the project
- A video showcasing the final virtual ‘RUN’ code used in the project
- The outcomes as per the NZ Curriculum strands -(teacher to add this)
>> Intermediate Schools Rules
- Design and create own robot avatars and Mars buildings to bring the virtual world to life
- Collaborative coding of 4 robots to move and interact with each other around Mars
- Interacting with Virtual objects through effects and animations
- To use at least 2 sensors in your code
- Basic data analysis and graphing
Presentations need to include the following:
- Overview and rationale behind the design
- Multiplayer roles and code sample
- Photos of students supporting the collaboration and contributing to the project
- A video showcasing the final virtual ‘RUN’ code used in the project
- The outcomes as per the NZ Curriculum strands -(teacher to add this)
>> High Schools Rules
- Design and create own robot avatars and Mars buildings to bring the virtual world to life
- Creating a multiplayer collaborative coding of 4 robots to move and interact with each other around Mars
- Interacting with Virtual objects through effects and animations
- To use sensors on each robot
- Compare data evaluation between various robots and sensors
Presentations need to include the following:
- Overview and rationale behind the design
- Multiplayer roles and code sample
- Photos of students supporting the collaboration and contributing to the project
- A video showcasing the final virtual ‘RUN’ code used in the project
- The outcomes as per the NZ Curriculum strands -(teacher to add this)
