Welcome to The Global Chess Challenge 2021/22
What is The Global Chess Challenge
Kai’s Clan uses an innovative approach to playing Chess over the internet and blends both physical and virtual worlds together. A totally immersive and collaborative Coding Experience, where students compete in teams against each other.
Perhaps most importantly chess is a fun way to teach children how to think and solve an ever-changing and diverse array of difficult problems. With millions of possibilities in every game, players must continually face new positions and new problems.
They cannot solve these using a simple formula or relying on memorized answers. Instead, they must analyze and calculate, relying on general principles and patterns along with a dose of creativity and originality – a skill that increasingly mirrors what students must confront in their everyday schoolwork.
The first Global Chess Challenge is aimed at schools and chess clubs, for students ages 7 – 18 years old, in teams of up to 4 with a coach/supervisor and students compete in three categories.
Kai’s Clan has now introduced chess on their ‘Create Mat’. Students can play chess on a physical mat (8×8 squares) and also experience their chess pieces come to life in a virtual world.
A unique feature is that it doesn’t matter where you are. With Kai’s Chess, you can be sitting around and playing on one mat, or you can be on 2 different chess boards/mats versing your friends in the next room or you can challenge another school anywhere in the world.
Usually, chess is a two-player game, but with Kai’s Chess you can collaborate and all play together.
You can create your own game/project and code your chess moves, add animations, effects, sound, speech bubbles, etc.
Go further and design your own avatar chess pieces. Apart from teaching maths and coding, we unlock the child’s creativity with The Global Chess Challenge.
Discover the competition
Kai’s Clan is an adventure in collaborative coding, a place where student engagement and learning become one.
Kai’s Clan facilitates collaboration across multiple locations due to its multiplayer cloud platform. A student in a different classroom, or even in a different state or country can collaborate on a shared class activity or goal.
The face of Kai’s Clan, Part CEO, part-geek, Bruce Jackson leads the strategy and technology side of the business. His passion for innovation and technology-led Bruce to create Kai’s Clan, a more exciting way to teach coding and improve student engagement while doing so. Bruce pushes the boundaries with his passion to provide young people with opportunities and training to help build their STEM skills for their futures.
Ronel Schodt is a voracious learner, adventurer, edupreneur, and partner in learning with teachers and students around the world. Driven by her passion to inspire in others a love of learning, Ronel’s expertise is grounded in how we integrate digital technologies for developing global competencies and preparing students to succeed as next-generation learners.
In Heidi’s book, she speaks about Kai’s Clan and the Global Chess Challenge.
“Not only does chess improve cognitive skills – such as pattern recognition, algebraic and geometric thinking, and spatial reasoning – it also helps improve the executive functioning skills of problem-solving, critical thinking, attention span, and memory capacity. ”
— Heidi Williams, author of No Fear Coding