Discover the competition
7th April, 2021
30th August, 2021
End of October 2021
Delivery of Kai Chess Packs
November 2021 - January 2022
February - April 2022
Each team should consist of at least two but not more than four players. All teams must consist of players that are eligible for the same division.
Coaches: Any adult over the age of 18 years old. Each team has to register with a coach.
Each school may enter up to 5 teams per Division. Homeschooled students who actively participate in the chess club of the public, charter, independent, or parochial school for the area where they live are eligible to participate on the school’s team.
Home school students who do not actively participate in their local area school chess club, and players who attend schools without chess clubs, can register as an independent team as long as the team has a designated adult supervisor.
Individual classrooms may also enter a team.
Registration opens 7 April 2021 and closes 30 August 2021.
Until Registration Closes
There are 3 conditions for each team to meet, to be able to compete:
How to win the game
In all Divisions, each team must record moves on an official ‘Kai's Chess Challenge Move Record’ document that will be emailed to the chess coach. Keeping a record of the moves, the move record will be used to help settle disputes about the position, drawn games, and what moves were made.
Due to the nature of play, scoring for the Kai's Chess Challenge will be much different than the usual scoring used in a chess tournament.
The following guides will be used for scoring:
- A pawn is worth 1
- A knight is worth 3
- A bishop is worth 3
- A rook is worth 5
- A queen is worth 9
- Checkmate of a king is worth 20 points
- Kai’s Chess Pack (includes Chess Mat 3’x3′ / 1mx1m & camera tripod, QR codes)
- Set of standard size chess pieces – see instructions on how to add QR codes
- Android or iOS phone for free Kai’s Eye Robot Tracker
- Computer for coding and viewing the 3D Virtual World
- iPad mini to be used for a timer clock
Frequently asked questions
- Kai’s Clan has been sold into schools in over 30 countries for the last two years. We offer students a strong foundation to access real-world technologies using coding, robotics, AI in collaborative virtual 3d environments. This will be the first year we are running the Chess Challenge so we have a few schools that we are trialing to see how that will work.
- We will attach a “how to get started” guide with the entry form to each team as well as on our website we will have all of the rules, regulations, etc. (Sample below) https://docs.google.com/document/d/1THBJ_9IbKdK_fx69V5CL7n3kxMUaZ4mrjmUrFJ0M0X0/edit?usp=sharing
- We will have teams of up to 4 students that can enter. Some teachers will do this in class, others do this with their groups during lunchtime, or at coding/chess meetups. I believe students (depending on age) can complete and finish their project within 3 weeks (2 hours per week, so in total about 6 hours) if they meet twice a week.
- Schools that have Kai’s Clan use it in the classroom throughout the year. Currently, we have 60 cross-curricular lesson plans for teachers and students. The Chess Challenge is an extension of Kai’s Clan.
- With regards to our Chess Challenge: Schools purchase Kai’s Chess pack for around $250 and this includes:
- Entry fee, competition Kai chess mat 1mx1m, and camera tripod for Kai’s Eye app and Kai’s coding platform.
- Teams of up to 4 players from Schools/Clubs can compete physically and virtually. We will have 3 divisions:
- Grades K-5 (age 7-10)
- Grades 6-8 (age 11-14)
- Grades 9-12 (age 15-18)
Each team needs a coach/teacher to assist and help with this project.
There are 3 requirements for each team to be able to compete:
- They need to create 3D chess avatars/characters using Tinkercad or Minecraft
- Add animation, effects to their characters/avatars and code their effects
- Play a 30-minute game with each move recorded.
The system is dynamic to allow for local and/or remote play.
- Regarding the actual project, students will work together beforehand to design, code, and plan their strategies.
- For example, one student will be the main chess player, a second can be copying the moves from the opponent on their own mat, a third player will monitor the virtual worlds and effects.
- Regarding the designs, effects, etc, there is no right or wrong, it is open to their creation of what their design and virtual play would be.